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For one of your first games, you still hold your magic here. Terrifying by having hope. I am not used to seeing horror being seen by the perspective of true hope being just out of reach, and yet I am always pleasantly surprised to see it done by your hands.

Thank you so much for such kind words! I'm really glad you liked the game, and I'll try not to let the quality drop in my next games (though sometimes it doesn't quite work out, hehe).

The horror element appeared pretty randomly. The furry jam theme was "chained". So I started thinking that the main character should somehow be bound and have restricted movement. Then I thought a plot twist was needed. Also, I watched the first episodes of Babylon 5 (unfortunately dropped it), and I really liked the idea of the first aggressive contact between humans and Minbari. And the puzzle came together: it would be good to write that he's not a prisoner of war, but was killed in a previous life, and in this one he's only trapped inside the shell. And that the drakian is trying to exist on the border between death and new life.The theme is terrifying (but one we've already gone through and will go through many, many more times).

I just don't know how to write without hope, hehe. Otherwise it gets really sad even when coming up with bad endings. That's why I softened the ending for the militarist version — so that he still finds like-minded people (maybe someone among the drakians on the station used to be human too, and that's why they could easily get along with humans).